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Warden Mahariel ([personal profile] sorrowsofarlathan) wrote2021-06-04 10:12 pm
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Penance [App]

OOC Info
Name: Alex
Age: 32
Contact: [plurk.com profile] afaeryschild/DM
Current Characters: Dean Winchester


IC Info

Name: Warden Mahariel
Canon: Dragon Age
Age: 25
Appearance: Like this but with more obviously pointed ears. And though his icons do not show this, Mahariel also has a faded tattoo known as Vallaslin on his forehead. His looks like this.

Canon Point: From the end of Dragon Age: Awakening, after just having slain the Mother.
Background: Mahariel History, Mahariel Family History, Mahariel’s Clan, The Warden, and Mahariel’s World State.
CRAU: N/A

Personality:

Guilt: Guilt is an essential and intricate part of who Mahariel is. He carries guilt from surviving the encounter with the tainted Eluvian while it ruined his best friend Tamlen (whom he later had to kill out of mercy), and guilt at having to leave his Clan, his entire family and friends, in order to find a cure for his illness via joining the Grey Wardens. Later, after the events of Ostagar, Mahariel carries the guilt at not being able to do more to stop both the Darkspawn and Loghain’s treachery that ultimately cost them the battle.

Conflicted: As a Dalish Elf, Mahariel harbors a lot of complicated feelings towards humans, given the violent history between their species. He isn’t as hostile or reluctant to interact with humans as Tamlen and others of his Clan, but he also doesn’t put up with humans being racist, condescending, or derogatory towards others of his kind, such as when he confronts Leliana about her racism towards Elves when she tells him that he’s “not what she expected him to be.”

Mahariel also has his own complicated beliefs and feelings about Elves who live in cities among humans, known widely as City Elves but, among the Dalish, referred to as “flat-ears,” which is considered a condescending/derogatory term, as he believes, like many Dalish do, that they have given up their culture in order to live with humans.

Mahariel is also conflicted as a Grey Warden, as his position as a leader means he makes difficult and seemingly impossible choices that, sometimes, go against what he feels is right. (Recruiting Loghain instead of killing him, in spite of learning that he was selling City Elves into slavery in order to fund his part in the civil war of Ferelden, making Bhelen king in Orzammar despite his clear hunger for power and ruthlessness, etc.)

Determined & Compassionate: Mahariel possesses a strong will, a determination to do what he feels is right. This is both a strength and a weakness for him; he uses it to show compassion or he uses it to achieve what he believes to be justice. Sometimes, a mixture of both.

Despite the horrors that he’s endured, Mahariel harbors a sense of compassion. He saves an ill Mabari hound at Ostagar by helping to muzzle him in order to receive treatment and then later seeking out a flower in the Kocari Wilds to help treat and cure him; when that dog later finds him after Ostagar and imprints on him, Mahariel names him after Tamlen, his lost best friend. He doesn’t mock Leliana for her faith, though, of course, he has little love for the human Andrastian religion, and he saves the remaining mages of the Circle in spite of Cullen’s request to destroy them all.

On the other hand, Mahariel’s determination fuels a sense of ruthlessness within him, such as when he sides outright with the Dalish to massacre the Werewolves, even after hearing out the Dalish are also at fault for the situation, hardens Alistair by telling him that “everyone is out for themselves,” and convincing Loghain to partake in the Dark Ritual, a practice of dark and questionable magic, in order that the Grey Wardens (mostly himself) survive the fight against the Archdemon.

Resourceful: Mahariel is clever and intelligent, and both of these traits show in the way that he solves problems throughout his journey as a Grey Warden. He is able to convince the Reverend Mother of the Lothering Chantry to release Sten, a convicted murderer, into his custody in order to help him stop the Blight; he aids the Mages Collective against the scrutiny of the Chantry through misdirection, bribes, and cunning. His work as a Grey Warden in the ways he assists those allies he needs for the Blight (saving the Circle, crowning a new King in Orzammar, saving Arl Eamon with Andraste’s Ashes, etc.) draw said allies to his cause just as much as the Grey Warden treaties do.

In the same way he hardens Alistair by steeling him into maturity, he softens Leliana to follow her faith instead of falling back on the hardened, ruthless habits of the Bard she used to be.


Weaknesses/Temptations:

- Mahariel struggles with balancing his reality as a Grey Warden and what he’s lost in the process of becoming one, having to give up his Clan, the only family he’s ever known, after losing his closest friend, Tamlen, to the effects of a blighted mirror in the woods.
- Mahariel has gained a deeper understanding of the world at large around him, but as a Dalish Elf, the history and lore of his people are great temptations for him. His curiosity and willingness to follow Tamlen into the ruins stems from his desire to connect with the stories, history, and treasures of his people that have been lost.
- Mahariel is also curious about the Wardens, about Warden history and those Wardens who work and live outside of Ferelden. He could very much be tempted by promises of learning more about them.
- Mahariel tries to do what is right, but his morality has shifted since becoming a Warden. He doesn’t view things as black and white as he used to; he can be persuaded into making questionable choices with unforeseen consequences if he believes that said choices will help the greater good as a whole.
- Mahariel seeks a sense of belonging and companionship, having just come from several adventures involving people he grew close to and adopted as a kind of found family. He’s willing to risk a lot for people he cares about, and even just the promise of comradery on its own is a temptation and potential source of weakness for him.

Sins:

  • Surviving the encounter with the tainted mirror while Tamlen became corrupted
  • Having to kill Tamlen when he later encountered him as in the process of become a Darkspawn Shriek
  • Guilt at having to leave his Dalish Clan.
  • Guilt for surviving Ostagar when Duncan and the majority of the Grey Wardens died.
  • Struggling with doubt in regards to what he knows of his Dalish heritage and the reality of what city Elves (considered “flat ears” by the Dalish) face.
  • Lying and deception.
  • Violence.
  • Murder.
  • Ignorance.
  • Recklessness.
  • Choosing pragmatism over justice when sparing Loghain and recruiting him into the order of Grey Wardens.
  • The loss of his close friendship with Alistair due to sparing Loghain.
  • Becoming involved in dwarven politics and electing Prince Bhelen as king, despite the fact of Prince Bhelen’s ruthless and brutal ways.
  • Ignoring the compromise offered by Witherfang and the werewolves in favor of slaughtering them all in order to cure the Dalish Elves afflicted by the werewolves and their curse, in spite knowing that Keeper Zathrian is directly involved with that curse and the way it effects his own people.
  • Siding with the Architect to defeat the Mother in the war between them and their factions, then learning that the Architect is the one who caused the Fifth Blight to begin with.

    Powers/Abilities: Mahariel is a Rouge, trained and focusing on archery. He can fight using dual wielding daggers (or a sword and dagger combination), but his real strength is bow and arrows. Of course, even for all his fighting skills, that doesn’t mean Mahariel is guaranteed to win a fight; he is as capable of losing and/or coming to a draw as he is of winning.

    As both a Dalish Elf who travels and never lives too long in one place, as well as a Grey Warden also traveling and never remaining too long in one area, Mahariel is an experienced camper and used to being out in nature.

    He’s also skilled at identifying and making poisons, but this only applies to ingredients and poisons from his own home of Thedas.

    Dirty Fighting: Mahariel stuns an opponent without damaging them.

    Combat Movement: Mahariel is able to move easily around opponents to gain greater access to better angles for backstabbing.

    Coup de Grace: When Mahariel’s opponent is incapacitated, he is more easily able to land a backstab attack against them.

    Below the Belt: Mahariel is skilled in delivering a swift kick to the genital area of a person’s body.

    Deadly Strike: He strikes an opponent at an exposed area with greater armor penetration.

    Lethality: Enables a bonus for critical chance and allows him to rely on his cunning instead of physical strength in regards to how hard he hits and how much damage he achieves.

    Evasion: He’s experienced and skilled enough to have a one-in-five chance to outright dodge attacks.

    Lockpicking: He’s a skilled lockpick but only for minor and moderate locks. Anything more intricate or complicated is out of his league.

    Melee Archer: Mahariel is skilled and experienced enough to be able to keep firing arrows, even while being directly attacked.

    Aim: He focuses to ensure his arrows land true, which slows down his firing speed.

    Defensive Fire: He fires from a defensive stance, which slows his movements but grants him better protection in return.

    Master Archer: Mahariel is experienced enough that he can fight with different sorts of weapons (regular bows or crossbows) with precision, and his attacks land with greater accuracy and do more damage.

    Pinning Shot:: An attack that pins the opponent in place and slows their movements.

    Crippling Shot: An attack that weakens the opponent’s ability to fight back.

    Critical Shot: An attack that can score a critical hit if it hits correctly.

    Arrow of Slaying: A powerful attack that hits hard but requires an additional amount of stamina to use.

    Rapid Shot: An attack that enables Mahariel to fire off more arrows faster but lessens the damage those arrows do.

    Shattering Shot: An attack that aims to break down an opponent’s armor.

    Mahariel also specializes as a ranger and an assassin. Given that ranger only affects animals of Thedas, that particular skill set will be null and void here. As an assassin, Mahariel is skilled and efficient in exploiting enemy weaknesses to hasten their deaths.

    Items:

    Inventory:

  • The Sorrows of Arlathan bow
  • Coin purse, with five silvers and one sovereign
  • Andruil’s Blessing
  • Pearl of the Anointed
  • Dalish Promise Ring
  • Band of Fire

    As a note, for the sake of ease and avoiding potential godmodding, his bow and all of the jewelry (rings and belt) will lose their special attributes that enhance Mahariel’s defense and abilities.

    SAMPLES

    Network: TDM w/Zelda Schiff
    Log: TDM w/Laica Hawke

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